BonfireLightMusic

Hi, I'm Ihor — a game composer specializing in metroidvanias, soulslikes, and roguelikes. I believe game music should be expressive and emotional, not another faceless ambient track. Every location and boss should sound distinct and memorable — sparking images of the game the moment players hear the first notes. If you want your game to hold its atmosphere for hours, stay fresh on the hundredth run, and have bosses recognizable instantly — looks like you've settled by the right bonfire.

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